Lisa Wolfrum

LEAD PRODUCER

Lisa has worked at Dziobak Larp Studios for multiple years and currently works as a freelancer for College of Wizardry.
She's the founder of Charmed Plume Productions.

She has a Master's degree in Tourism, Historical Heritage, and Event Management, as well as a Bachelor's degree in English studies.

Long before she learned what LARP (Live Action Role Play) was, she dreamt about bringing history to life through "play-pretend" in a historical setting, with costumes and characters.

Today this dream is coming true thanks to a wonderful team of designers, writers, and volunteers who have been helping her develop this project since January 2020.

Picture by Horseradish Studios

John Shockley

GAME DESIGN AND WRITING

John Shockley is a familiar figure both at UK and international larps.

With 35 years of experience playing, writing and running larps, he still seems unusually keen. One of the principal organizers of the Camelot larp conference in the UK, he is currently contributing to several projects as a writer and consultant.

As a champion of coherence in background, narrative intensity, and player agency, he’s hoping to bring all of these things to a Meeting of Monarchs and eagerly awaiting the time when we can all meet to create memories together once more.
 

Nandor Laklia

GAME DESIGN AND WRITING

Nandor Laklia is a writer and game designer who played a crucial role in the creation of A Meeting of Monarchs. With a deep passion for history and a keen interest in political play, he took the lead in the co-creation of the historical and political aspects of the game, and he contributed a lot to the overall game design and mechanics.

Nandor is a founder and experience designer of Parallel Worlds, a larp design collective in Hungary. As a core team member of Charmed Plume Productions, Nandor also actively participates as a game master and lends support in various capacities to ensure the success of A Meeting of Monarchs.

Lucky

GAME DESIGN AND WELLBEING

Jim “Lucky” Walsemann is a newer character on the international LARP stage.

Whilst their daily life consists of a variety of different projects, they’ve shown to be a ray of sunshine to all those involved in projects with them. No matter what the end goal is.

With only 5 years since their first LARP, they often bring fresh ideas to the table on how to engage and interact with others.

With 8 years of experience in world-building, player interaction, and mediation in player conflict, they've helped with game design, character writing, organization and are ready to assist players with their various needs on-site.


Picture by Przemyslaw Jendroska

Zsófia Diana Szalay

GAME DESIGN AND WRITING

Zsófia Diana Szalay is a game and UX designer, and LARP writer with 13 years of experience. She plays and runs LARPs of many kinds from experimental chamber LARPs to blockbusters. Roleplaying and storytelling have been her greatest passions since early childhood and she cannot be happier as an adult sharing her passions with a community. 

Zsófia studied English literature and history specialising in the Tudor era. As an experience designer, she brings professional design thinking methods and tools to LARP production with special attention to the player experience.

Game design & writing

Nandor Laklia, Zsofia Szalay, John Shockley, Jim Walsemann, Chris Hartford, Bálint Mark Turi, Smadar Krampf, Lisa Wolfrum.

Production

This game is produced by Charmed Plume Productions (France), in association with Parallel Worlds (Hungary).

Safety consultancy

Jim Walsemann, Agata Świstak

Guest writers

Kevin Pearl, CJ Gahagan, Mia Kyhn, Ben Books Schwartz

Proofreading

Simon Brind, Kevin Pearl, John Shockley, Juliette Borg, Agata Świstak

Website & visual ID

Wolfrum Graphics

And...

We'd also like to thank Avalon Larp Studios, Horseradish Studio,
College of Wizardry, The Northcott Gala, Jeppe Schmidt Hansen, and Anders Gredal Berner (Bifrost).